The Valley of Flowers
by Jedediah Berry, Andrew McAlpine
from Phantom Mill Games

Functions as a campaign guide, regional supplement, and collection of dungeons. Wildendrem itself is an Arthurian-inspired land in sorcerous delirium, where the Hornèd King Aerthur has vanished and the sun has grown strange and monstrous. Its tone pushes ideas further than expected, yielding oddities such as bureaucratic giant bees, cardinals and archmystagogues with swollen heads, and roads haunted by brigands and phantoms.

The book offers immense content: 37 mapped locations, six regions with about nine points each, the sprawling city of Cimbrine, five dungeons, and ten other fully described sites. Organized in a pointcrawl format, roughly two-thirds of the text covers regional locations, while the final third details Cimbrine itself.

Factional conflict drives the setting’s drama. The Silvered Nobles and their Knights of the Golden Promise rule with power, opposed by the Riverkeeper League, who honor the river spirits and resist noble tyranny. The Conclave of the Ordered Firmament enforces religious hierarchy in the name of order, while the incorruptible Order of Inviolate Passage dominates shipping. Together, these groups create a volatile political and mystical landscape for adventurers to navigate.

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